Video Game Violence and Its Effects on Children's Behavior
Essay by people • December 12, 2011 • Research Paper • 700 Words (3 Pages) • 1,964 Views
Essay Preview: Video Game Violence and Its Effects on Children's Behavior
Michael Cote
Sociology 100 04
Critical Analysis
Video Game Violence
and it's
Effects on Children's Behavior
Video games have now become one of the favorite activities for children in
America. Video games have become a booming industry with sales exceeding those
of the movie industry, bringing in $20 billion a year. The average American child aged
between two and seventeen plays video games on average seven hours a week. Over
the years there have been a number of studies that have looked at the effects of video
games on children and adolescents. Most of these studies have looked at the link of
video game use and aggressive behavior, but there has also been interest in how
video games effect school performance.
Many studies show that there is a negative effect on school performance for
children and adolescents who play video games. High school students who have
reported a lot of video game use and have spent money on video games had much
poorer grades in English. The content of the videos games could also affect school
performance. If students played only educational games it would be less likely to
affect school performance. It has also been shown that children who use computers to
play video games do more poorly in school than children who use computers to only
do school work on. Regardless of the content of the game, the amount of game play
still affects performance by taking the place of studying and participating in social
activities. If the child plays seven hours of video games a week, those are seven hours
not spent reading, doing homework, or participating in some sort of creative activity.
Even though video games are meant to be entertaining, challenging, and
sometimes, educational, most include some amount of violent content. Recent studies
of video games have shown that as many as 89% of games have some kind of violent
content and about half include serious violence towards other game characters. So in
other words, the majority of the video games being purchased by children and
adolescents, contain violence. In 2001 an analysis was done with 4262 participants on
the effects of playing violent video games. The results shown that there are five
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