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Software Requirements Specifications for Waste Wars

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CEBU INSTITUTE OF TECHNOLOGY

UNIVERSITY

COLLEGE OF COMPUTER STUDIES

Software Requirements Specifications

For

Waste Wars

(Game Application)

On

Software Engineering



Signature

Table 1.1

Member Name

Position

Signature

Clyd Romero

Programmer, Team Lead, Documentation

Moses Malone Abadilla

Designer, Documentation, Researcher

Sabor Hadjail

Designer, Documentation,

Researcher

Raymund Alfred Oropeza

System-Analyst, Programmer, Researcher


Change History

VERSION

DATE

AUTHOR

CHANGES

1

July 7,2015

Team

New Project


Preface

This is the Software Requirements Specifications (SRS) document for the game application  and subject Software Engineering. In particular, the document details the features, functions and software specifications of the game application.

   


Table of Contents

Signature        2

Change History        3

Preface        4

Table of Contents        5

List of Figures        6

List of Tables        7

1. Introduction        8

1.1. Purpose        8

1.2. Scope        8

1.3. Definitions, Acronyms and Abbreviations        8

1.4. References        8

1.5. Overview        9

2. Overall Description        10

2.1. Product perspective        10

2.2. Product functions        10

2.3. User characteristics        10

2.4.  Constraints        10

2.5.  Assumptions and dependencies        11

3. Specific Requirements         12

3.1. External interface requirements        12

3.1.1. User interfaces        12

3.1.2. Hardware interfaces        14

3.1.4. Communications interfaces        14

3.2. Functional requirements        14

3.2.1. Use case 1        14

3.2.1.1. Use case 2        15

3.2.1.2. Use case3        16

3.2.1.3 Use case 4        16

3.2.1.4 Use case 5        17

3.3. Performance Requirements        17

3.4.  Design constraints        17

3.5. Software system attributes        17

3.6. Other requirements        18

4. Appendixes        19

5. Index        20


List of Figures


List of Tables

Table 1.1        Members and Positions

Table 1.2        Definitions, Abbreviations and Acronyms

Table 1.3        User Interface

Table 1.4        Use Case 1

Table 1.5        Use Case 2

Table 1.6        Use Case 3

Table 1.7        Use Case 4

Table 1.8        Use Case 5



  1. Introduction

  1. Purpose

The purpose of the project is to teach people as early as kids on how to segregate through making a game application that catches the attention of the little kids. There have been a lot of problems in waste management. The project team decided to pursue this project to be implemented to give back to the society.

Scope

This Game Application is intended to:

  • Increase awareness of proper waste management.
  • Entertain the users.
  • Teach the kids on how to segregate garbage.

  1. Definitions, Acronyms and Abbreviations

Table 1.2

Terms

Definitions

User

The person, or persons, who operate or interact directly with the product. The user(s) and the customer(s) are often not the same person.

Database

A collection of pieces of information that is organized and used on a computer

  1. References

  • SRS Samples
  • Google
  • StackOverFlow
  • Youtube
  1. Overview

Module

Description

Main Menu

The starting page where it consists of different options: Normal Game Mode, Timer Mode, View Rankings and Shop.

Normal Game Mode

Game mode that will ask the user to complete the level in order to proceed to the other.

Timer Mode

Game mode that will ask the user to complete the game and beat the time of the previous.

View Rankings

This will show the rankings of the players that played the Timer Mode.

Shop

This will show things that can be bought to enhance and help you play the game.

...

...

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