Story and Game Combined - What Is Machinima?
Essay by people • August 14, 2011 • Thesis • 10,307 Words (42 Pages) • 1,631 Views
Story and Game Combined
Using Machinima for Interactive Experiences
by
Erik Schneider
first supervisor
Prof. Dr. Stephen Lowry
second supervisor
Prof. Dr. Huberta Kritzenberger
A thesis submitted in partial fulfilment of
the degree of Master of Arts in the
Medienautor program at the
Hochschule der Medien Stuttgart on
July 4th 2008.
This document was downloaded from www.serik.de.
Dieses Dokument wurde von www.serik.de heruntergeladen. Über Kritik würde ich mich freuen.
Erklärung
Ich erkläre hiermit, dass ich die
Arbeit selbstständig und ohne
fremde Hilfe verfasst habe und
dass sämtliche Quellen im Text
oder im Anhang nachgewiesen
sind.
Declaration
I declare that this work is written
solely by me and all sources are
referenced in the text or in the
bibliography and mediography.
Erik Schneider
Abstract
This thesis is going to introduce machinima and its history and tech-
niques. Due to the possibilities of real time 3D, I will propose to use the inter-
active potential of machinima. Furthermore, the concepts of the terms story
and game, as well as their differences, will be discussed. This will be concluded
with the suggestion of a new way of combining stories with game-elements, in
order to make use of the diversity in the field of combining stories and games.
Based on this theoretical point of view, I will present three ideas for the
use of the interactive potential of machinima: an interactive installation, digital
theatre and live cinema. I will exemplarily develop the idea of an interactive
installation to a more concrete description, a concept. This concept will use my
idea of combining a story with game-like elements.
Keywords: Machinima, Real-time 3D, Virtual Environment, Interactiv-
ity, Story, Narrative,
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