Bang & Olufsen: Design Driven Innovation
Essay by gabilotto • July 1, 2012 • Research Paper • 9,645 Words (39 Pages) • 2,906 Views
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Professor Robert D. Austin and Research Associate Daniela Beyersdorfer prepared this case. HBS cases are developed solely as the basis for class
discussion. Cases are not intended to serve as endorsements, sources of primary data, or illustrations of effective or ineffective management. The
authors gratefully acknowledge the assistance of the Centre for Art and Leadership at Copenhagen Business School for their help in the
preparation of this case.
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ROBERT D. AUSTI N
DANIELA B EYERSDORFER
Bang & Olufsen: Design Driven Innovation1
"The Farm," Bang & Olufsen's futuristic glass-and-concrete headquarters, rose out of the green
fields of western Denmark "like something lifted from a Stanley Kubrick dreamscape."2 In a nearby
parking area, Christopher Sorensen stepped from his car and walked toward the entrance, on his way
to meet with a high-powered group that included the CEO, to discuss an important product program.
Within this 80-year-old company, based in rural Jutland where local people might still consider you
an outsider after 30 years, Sorensen would be very much the newcomer. Despite that, he would try to
convince the others to adjust the firm's successful design process--to change a winning game.
In April 2006, Bang & Olufsen (B&O) sold a range of televisions, audio systems, loudspeakers,
telephones, and other products (see Exhibit 1) in more than 60 countries. The company had a
worldwide reputation for idea-based products of high quality and artistic design, many of which
held places of honor in the permanent collections of the world's greatest art museums. (According to
a citation at the Museum of Modern Art in New York, B&O had "delivered the largest and most
consistent design portfolio among the world's industrial companies."3) This level of accomplishment
translated into high price points (see Exhibit 2) and profit margins, realized through an exclusive
network of dealers, from devoted and discerning customers.
To create products with appearance and functionality that made them instantly recognizable, the
company had evolved unique design and development processes. B&O gave designers free reign to
create new products that would challenge engineers to find a way to manufacture them. New ideas,
materials, and technologies made their way into B&O products only if designers put them there.
Customers had proven their willingness to pay handsomely for this degree of design integrity.
Enthusiasts liked to observe that "you can watch a B&O TV for hours--and then you turn it on"
as a tribute to the firm's design prowess. But in 2006 what happened after a product was turned on
1 The expression "design driven innovation" is adopted from work by Roberto Verganti. See Verganti, Roberto, "Design,
meanings and radical innovation: a meta-model and a research agenda," working paper, Department of Management,
Economics and Industrial Engineering, Politecnico di Milano, Italy, 2006.
2 Ryan Underwood, "The Case for Fanaticism," Fast Company, Issue 101, December 2005, p. 84.
3 Bang & Olufsen: From Spark to Icon, Struer, Denmark, 2005, p. 528.
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was getting more complicated. The Apple iPod, acclaimed by designers and closely integrated with
the online iTunes music service, had illustrated that design in the B&O market space had to
encompass more than physical form and function. In the future, the company envisioned that its
products would extend ever more deeply into virtual space, where great design meant great software
and network-based interaction with other products and services. Excellence in these areas required
skills and ideas different from B&O's traditional expertise.
Sorensen, hired two years earlier from an American consulting firm, was responsible for
addressing this issue. His organization, "Idealab," had begun experimenting with "supplementary
innovation," a way of injecting new ideas into products from outside the traditional process. Some
saw danger to B&O's reputation, and thus, to profit margins, in any move away from designers' near
absolute control over products. Might this be the first step down a slippery slope toward
undifferentiated products? Torben
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