Human Centered Design Innovation
Essay by people • August 6, 2011 • Research Paper • 4,733 Words (19 Pages) • 1,757 Views
Human Centered Design Innovation
Praima CHAYUTSAHAKIJ, Ph.D.
Chulalongkorn University C/o Department of Industrial Design,School of Architecture,Bangkok10330
THAILAND, Praima.C@chula.ac.th
Abstract: User information is an important source of human centered design innovation. Through the investigation of
forty-seven human centered case studies collected from leading design consulting firms, this study aims to establish the
relationship between user research and design innovation, to identify the research characteristics and investigation
models critical to each innovation situation, and to discuss where, why, and how the research and analysis should be
done so that information is gathered efficiently and is available to the team at the right time in the multi-disciplinary
design process. The investigation involves in-depth interviewing with design directors, project managers, design
researchers, and designers from twenty-three leading design consulting firms. Each interview was recorded, transcribed,
analyzed, scored and compared on non-continuous and semantic scales. The results reveal four major patterns of user
research correlated with innovation situations that combine variations on technology and market. Distinct patterns of
user research underpin design in each innovation situation. These can be identified according to investigation models
and research characteristics. This study suggests new approaches to user research planning, an alternative mental model
of design innovation, and a different way of describing user research in relation to design innovation. The investigation
reveals how user research should be planned, conducted and tailored for each innovation situation.
Key words: user research, human-centered design, innovation, design planning, design process
1. Introduction
While a new idea is a thought about something new or unique, and making that idea real is an invention,
innovation is an invention that has a socioeconomic effect; innovation changes the way people live [1]. User
information is an important source of new product ideas (of what should be designed), which has the potential to
redirect a companys technology capabilities toward an entirely revolutionary innovation. Having recognized the
primary importance of understanding how people interact with design, many research methods are borrowed from
the social sciences both to 1) understand, credibly explain and predict human behavior in the pre-design process
[2] and 2) to measure how people perceive, understand, remember, and learn in the design evaluation process [3].
While understanding current human behaviors is a goal of social science research, design requires the application
of such understanding, turning it into innovation. Thus, designers struggle with the methodological implications of
conducting user research to support design.
This study aims to better understand the relationship between user research and design innovation and to
identify where, why, and how the research and analysis should be done so that information is gathered efficiently
and is available to the team at the right time in the multi-disciplinary design process.
2. Innovation
The relationship between business growth and innovation is widely understood by executives today as has been
written by a number of consultants and business scholars such as Richard Foster (1986), James M. Utterback
(1994), Clayton Christensen (1997), and Richard Leifer (2000). These authors agree that incremental innovation
can keep the company competitive with current platforms, but only radical innovation can provides a platform for
the long term growth that corporate leaders seek [4,5,6,7].
Scholars have long distinguished between what Christensen (1997) calls sustaining and disruptive technological
innovations, although not always in those words. For example, James March (1991) made a distinction between
exploitation of existing technology and exploration of new technology [8]. Leifer (2000) places innovations into
two categories: incremental and radical innovation. Along the same line in relation to design, John Heskett (1997)
proposed four design innovation strategies to be decided by the organization in any given situation. The strategies
include: no change, incremental detail change, radical redefinition of basic concepts, and fundamental innovation.
According to Heskett, design projects usually begin with business objectives, which fall into one of the four
innovative strategies, based on market situation, a companys willingness to spend and capability to innovate [9].
There has been no investigation establishing the relations between innovation and user research in design. As
the objectives of this study is to understand how different types of user research are conducted and applied in each
innovation situation. It is necessary to develop innovation classification in a way that is meaningful to this study.
From literature review, observation, case studies, expert interview, and intensive analysis, the Design Innovation
Model
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