Video essays
Last update: February 15, 2016-
Marketing Strategy - Kick It Home! Video Game
Defining the Opportunity a) Our prospect consumers are parents buying the product for their children. We have determined this by analyzing the report "Kid's Sports" by Warren Clark. We extracted from the report that 20% of all young kids in Canada play soccer. The trend is growing. However, in general sports participation is declining steadily over the years. As people shift away from outdoor activities, we see an opportunity to develop and indoor interactive soccer
Rating:Essay Length: 1,044 Words / 5 PagesSubmitted: March 9, 2011 -
Violent Video Games
On October 7, 2005 Governor and petitioner, Arnold Schwarzenegger prohibits the sale of violent video to minors. This law defined "violent video games" in terms of "killing, dismembering, or sexually assaulting an image of a human being" possessing "substantially human characteristics in certain circumstances" (Schwarzenegger v. Entertainment Merchants Association). They imposed a fine of up to $1,000 for people who will violate this law. California State Legislature holds a belief that violent video games leads
Rating:Essay Length: 333 Words / 2 PagesSubmitted: March 22, 2011 -
Epilepsy and Video Games
Epilepsy and Video Games Video games have a negative impact on today's youth. The amount of time children and adults waste playing video games intrudes on there study time and other activities they need to do. Also, the cost of video games becomes a very costly means of entertainment. more important, playing video games can affect a Childs health. It is speculated that the use of video games can have a negative impact on those
Rating:Essay Length: 1,282 Words / 6 PagesSubmitted: May 11, 2011 -
Educational Games Vs. Video Games
Educational games Vs. Video games Violent games a disaster or just a regular kind of games? No doubt those children are interested and attracted to video games especially violent ones. But as they are children and are young to know the right and the wrong, they do not know that such games are dangerous as well. So this is the role of parents, that many of them are not aware that violent games may harm
Rating:Essay Length: 2,560 Words / 11 PagesSubmitted: June 1, 2011 -
Classifications of the Video Gamer
Classifications of the video gamer. As an avid video gamer working on my degree in Game Art and Design I thought it would be interesting to classify the types of in game playing styles and generally describe psychological features of the main action game player. There are many different types of people who play a variety of video games; the general stereotypical perception of who actually plays them is far from accurate. I will put
Rating:Essay Length: 858 Words / 4 PagesSubmitted: June 9, 2011 -
Instruction for Design and Completion of Draft Video for "cairngorms"
ASSDInstruction for design and completion of DRAFT video for "Cairngorms". Picture Quality and Selections The establishment photographs supplied will be varies in size, quality and resolution, as such it will be down to you to set the size of the video frame to best suit the pictures supplied. On occasion some picture in each pack may not be suitable due to extreme size variations or lack of quality, and as such should be dropped from
Rating:Essay Length: 445 Words / 2 PagesSubmitted: June 21, 2011 -
The Influences of Video Game Violence on Children
Taelor Coleman The Influences of Video Game Violence on Children Children have become the target of many evils. Marketing from alcohol companies and cigarette companies focus kids to welcome these things into their way of life. Along with alcohol and cigarette exposure, children are being targets of violence. Video games are a marketable good for violence. Children want to play violent games and this is what they will buy. The first home video game was
Rating:Essay Length: 1,689 Words / 7 PagesSubmitted: July 7, 2011 -
Violent Video Games
Video games have been a part of children's life for the past few decades. It all started when Atari came up with its first gaming console, which included a very simple game of tennis. The controller had just one stick and one button to play with. Now, we have many different types of consoles available in the market with very complex games that requires controllers with two or more sticks and a variety of buttons.
Rating:Essay Length: 632 Words / 3 PagesSubmitted: July 10, 2011 -
Video Streaming Network Es Una Compañía Ti (spanish)
Video Streaming Network es una compañía TI creada en 1990 en España que desarrolla, vende e instala soluciones de software para los mercados Broadcast y Audiovisuales. Video Streaming Network es la empresa líder en sistemas digitales de producción, continuidad y archivo a nivel mundial. Más de 200 canales han digitalizado sus informativos, unos 400 canales de Televisión han automatizado su continuidad, unos 150 broadcasters confían sus emisores a los sistemas de automatización. * OneStop: Video
Rating:Essay Length: 1,988 Words / 8 PagesSubmitted: July 13, 2011 -
Nintendo in 8-Bit Video Games
Power Play (A): Nintendo in 8-bit Video Games Analyze the industry structure of the video game industry. The 8-bit Japanese and American home video game market in the late 1980s could be defined as a monopoly characterized by high concentration (Only one firm had around 95% market share), high barriers to entry and a differentiated product. Porter's Competition Framework Industry Rivalry (Low) - Nintendo had sold systems to 1/3 of Japanese and American families obtaining
Rating:Essay Length: 1,886 Words / 8 PagesSubmitted: July 19, 2011 -
Video Reflection Paper - the Old Paintbrush
Between the two videos that were showed to us, I was touched by the second one, the video entitled "Ang Lumang Paintbrush" or "The Old Paintbrush". What struck me most about it is the value of something or someone although thought to be old and useless yet great results can still be achieved. Sometimes, I think of myself as a nonsense, irrelevant and unimportant person in this world. My mind comes up with things like,
Rating:Essay Length: 348 Words / 2 PagesSubmitted: July 31, 2011 -
Sampa Video Case
Sampa Video, Inc. *A small video chain is deciding whether to engage in a new line of delivery business and is conducting an economic analysis of the valuation impacts of this decision. *This is a case basically regarding how to measure the benefits of financial leverage via different valuation approaches. Firm valuation (discount cash flow) and cost of capital *When you use the after-tax cost of capital to be the discount rate, you basically take
Rating:Essay Length: 2,449 Words / 10 PagesSubmitted: August 3, 2011 -
Lady Gaga's Music Video, "alejandro" Should Be Banned
Lady Gaga's MV glorifies immoral values and make them appear to be neutral Firstly throughout the entire video, Gaga often wears nothing more than a bikini and the male dancers are always half naked. This seems to promote the notion that wearing skimpy clothing is acceptable. But this is entirely untrue, especially for the vulnerable young fans who adore Gaga. Children who are clad "sexily" due to Gaga's influence are not only appalling but also
Rating:Essay Length: 582 Words / 3 PagesSubmitted: August 9, 2011 -
Video Games: A Cause of Violence and Aggression
Video Games: A Cause of Violence and Aggression Submitted by SerendipUpdate on Fri, 01/04/2008 - 3:59pm * Biology 202 Biology 202 2003 Second Web Paper On Serendip Video Games: A Cause of Violence and Aggression Grace Shin There is a huge hype surrounding the launch of every new game system - Game Cube, XBox, and Sony Playstation 2 being just few of the latest. Affecting children age 4 all the way to 45 year-old adults,
Rating:Essay Length: 1,331 Words / 6 PagesSubmitted: August 9, 2011 -
Who's Raising Our Kids Parents or Video Games?
Who's Really Raising our Kids Parents or Video Games? By: Darnell Alan Ayers American Intercontinental University Abstract A study was performed to gather information determining the cause and effect of video game playing and behavior in children. Points were taken from both stand points with parents and many supporting adults claiming violent video game playing causes violent behavior and why it possibly could. Point were also taken on why violent games does not cause violent
Rating:Essay Length: 1,579 Words / 7 PagesSubmitted: August 21, 2011 -
Video Games and Controllers
Video Games and Controllers Video games and computer games use a game controller as the input device that directs movements and actions of on-screen objects. Two commonly used game controllers are gamepads and motion-sensing game controllers (Joyce). Game controllers not only enrich the gaming experience but also aid in the movements and actions of players. A gamepad is held by the player with both hands, allowing the player to control the movement or actions of
Rating:Essay Length: 280 Words / 2 PagesSubmitted: September 20, 2011 -
The Depiction of Violence in Video Games
The industry of video games have drastically changed since their creation in the 1970s. Video games have become one of the most popular forms of entertainment among young adult. The gaming industry has blossomed from a simple basic game to a online phenomenon where players can play active roles with realistic voices and imagery. Video games originally used for the sole purpose to entertain, has shifted to producing military training games. The gaming industry has
Rating:Essay Length: 1,111 Words / 5 PagesSubmitted: October 26, 2011 -
Video Game Violence and Its Effects on Children's Behavior
Michael Cote Sociology 100 04 Critical Analysis Video Game Violence and it's Effects on Children's Behavior Video games have now become one of the favorite activities for children in America. Video games have become a booming industry with sales exceeding those of the movie industry, bringing in $20 billion a year. The average American child aged between two and seventeen plays video games on average seven hours a week. Over the years there have been
Rating:Essay Length: 700 Words / 3 PagesSubmitted: December 12, 2011 -
Report on Video Concepts Inc. as Part of the Course "managerial Written Communication"
Report On Video Concepts Inc. As part of the Course "Managerial written Communication" Submitted By: Deepesh Vaishanava July 1, 1993 To Mr. Rowan Owner of Video Concept Inc. Lexington United States From Mr. Deepesh Vaishanava Consultant Contact No. -------- Subject:-Report on the future of Video Concepts Inc. Dear Mr. Rowan, Please find the attached report on what should be the right decision for the Video Concepts Inc. given the difficult business environment I hope you
Rating:Essay Length: 1,435 Words / 6 PagesSubmitted: December 24, 2011 -
Video Games Aren't Violent
In 1831 Joseph Henry's and Michael Faraday's work to prove that electromagnetic communication was possible, and they marked a new era; An era of television, computers, and video games. Here in 2011, people are trying blame the criminal acts of teens on all the things that evolved from Henry's and Faraday's work. People never cease to see that sometimes they are just looking for something to blame what there kids do or other kids do.
Rating:Essay Length: 297 Words / 2 PagesSubmitted: January 2, 2012 -
Video Surveillance
Video surveillance has brought a huge concern for the privacy fears. Due to recent advancement of technology there is a potential risk of video surveillance which may invade our privacy. Video surveillance is privacy intrusive. Privacy-intrusive includes a person's identity or characters such as age, gender and ethnicity. Generally it is permitted to use the video surveillance in public places which includes the workplace, shopping mall, restaurant, educational institutions, departmental store, commercial and residential building,
Rating:Essay Length: 396 Words / 2 PagesSubmitted: February 13, 2012 -
Video Games: Destruction or Construction?
Cody A. Pettit Video Games: Destruction or Construction? English 203 Niki Stewart 02/14/2012 Abstract Video games are no longer just a way to isolate someone from the world and show kids how to kill things; video games have become much, much more. With the introduction of online gaming has come new and invigorating ways of accomplishing teamwork, self-worth, and a way to stay in touch with friends and family. Video Games: Destruction or Construction? Before
Rating:Essay Length: 922 Words / 4 PagesSubmitted: March 13, 2012 -
Are Video Games to Blame, When It Comes to Children's Violence and Aggression?
Are video games to blame, when it comes to children's violence and aggression? Video games have had a main impact on how children and adults pass their spare time. However, the first stage of technological development or innovation of video games was uncomplicated, simple geometric forms in design and decorative shapes, which could be handled and cause to function by the player. Consequently, each invention of video games employs modern technologies, which extends to more
Rating:Essay Length: 1,303 Words / 6 PagesSubmitted: March 20, 2012 -
Media Literacy Exercise - Music Video
Media literacy exercise- Music video The music video I chose is called "On n' on" from a French electronic band named Justice. This song has vintage disco and funky style combined with a soft male vocals. The whole music video was all in a long take, audience couldn't see any cut and edits in this music video. In my opinion the title of this song explains the theme of the video, everything goes on and
Rating:Essay Length: 390 Words / 2 PagesSubmitted: March 25, 2012 -
Violent Video Games
To Begin my paper, I would first like relay how much more this makes sense to write papers with a draft. I learned this in grade school, but at 26, I've seem to have forgot somethings. Though I do like to "free-ball" an essay, this is absolute necessary part of a college writing. The topic of violent video-games is not something a fellow like me would typically study, simply because I have no kids and
Rating:Essay Length: 1,694 Words / 7 PagesSubmitted: March 25, 2012