Video essays
Last update: February 15, 2016-
Video Case: Harley-Davidson
Video Case: Harley-Davidson 1. How does Harley-Davidson build long-term customer relationships? There are several ways to build long-term customer relationships. First, the marketing of Harley Davidson involves the customers to engage on Harley Davidson's market. Making an community is one of the way to create relationship with customer. It will make convenience the customer and respect the loyal customer. In this case, every people who have Harley Davidson can join the community. One of the
Rating:Essay Length: 1,501 Words / 7 PagesSubmitted: March 27, 2012 -
Debunking the Myth of Video Game Violence
Debunking the Myth of Video Game Violence and its Supposed Detrimental Effects on the Youth of Today By Sean Quinn English 101 The controversial debate over whether or not video games have a direct link to increased childhood aggression, violent behavior, and social isolation in children and young adults is one that has been highly contested; yet there is no concrete evidence to validate these wild and irresponsible claims. Many times the information cited as
Rating:Essay Length: 1,484 Words / 6 PagesSubmitted: April 25, 2012 -
The Effects of Video Games on Childre
Gibson, Johnson, Pugh, Williams 1 Devona Gibson, Ashley Johnson, Jessica Pugh, and Katrina Williams Professor S. Ross English 112 23 June 2011 "The Effects of Video Games on Children" Most critics believe that too much television and video game playing for children can be harmful. Today's video games require players to pay attention to the television far more than a movie or sitcom. For years it has been said that, "Video games turn children's brains
Rating:Essay Length: 954 Words / 4 PagesSubmitted: June 21, 2012 -
Effects of Video Game Violence
EFFECTS OF VIDEO GAME VIOLENCE Video game violence can lead to real life violence. Individuals exposed to violent games at a young age have a higher tendency for violent and aggressive behavior later in life than children who are not so exposed. Individuals who play a lot of violent game are more likely to view violence as an effective way of settling conflicts, and are more likely to assume that acts of violence are acceptable
Rating:Essay Length: 495 Words / 2 PagesSubmitted: August 1, 2012 -
Ethics of Computer and Video Games
I choose ethics of computer and video games as the subject is sheer because that I ever encountered an addictive period during which I was an undergraduate and indulged myself in the playing single-player or online computer games. I shudder to recollect those days when I totally became another one who deserted studies to gratify my one desire and played day and night. At times, I ask myself what if I had disciplined myself or
Rating:Essay Length: 5,296 Words / 22 PagesSubmitted: August 10, 2012 -
Music Video Symbolism
Music Video Symbolism In this generation, music is very much prevalent, and in wide use throughout many cultures and societies of the world. Music can be described as a form of art in which an individual can portray their thoughts in a sometimes arbitrary way. Take Rihanna's music video Umbrella for example. The music video Umbrella is much more complex than what most people have accepted at face value. The video tells the story of
Rating:Essay Length: 780 Words / 4 PagesSubmitted: October 1, 2012 -
Violence in Video Games
Violence in Video Games In this paper I will be discussing violence in video games and how it relates to violence in reality. Most people play video games not realizing the effect it has on them mentally. Playing violent video games has a negative effect on whoever is playing. When someone plays a video game it is downloaded through your eyes. When something is downloaded through your eyes it directly informs your brain and it
Rating:Essay Length: 508 Words / 3 PagesSubmitted: November 13, 2012 -
Media Analysis to the Music Video "pal Norte"
Running Head: "PAL NORTE" 1 Media Analysis to the music video "Pal Norte" Yandir Castaneda El Paso Community College Valle Verde "PAL NORTE" 2 According to the United States border patrol, 1,954 people died crossing the US-Mexico border between the years 1998-2004 (New York Times, 2007). Immigration has been a huge problem for the United States; people from Mexico try to cross the border risking their lives for a better financial opportunity leaving their family
Rating:Essay Length: 2,119 Words / 9 PagesSubmitted: November 27, 2012 -
Video Game Censorship
Video Game Censorship Since video games have been available people have complained. Some of the parents believe that video games are bad or harmful for children. Whenever choosing what is bad for children should it be left up to governments or to the parents and guardians of children? Who is responsible on what children are allowed to play has been highly and hotly debated over the years. The Sims is a popular game; made by
Rating:Essay Length: 811 Words / 4 PagesSubmitted: December 11, 2012 -
Violent Video Games Effect on Children
Violent Video Games effect on Children How many times have we turned on the Television and heard the news about acts of crime children have committed. We see it happen plenty of times all over the world. One of the many overlooked issues that possibly contribute to the crimes is violence in video games. Video games have a part in contributing to children's behavior. In today's society children are addicted to video games and these
Rating:Essay Length: 974 Words / 4 PagesSubmitted: December 11, 2012 -
Video Game
Modes By Purpose 1. Expository A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a television or any other device. The word "video" in video game traditionally referred to a cathode ray tube display device but it now is any type of display device that can produce two or three dimensional images (television ,computer). The game systems used to play video games are known
Rating:Essay Length: 533 Words / 3 PagesSubmitted: January 7, 2013 -
Polarities in the Bill Ford Video
Polarities in the Bill Ford Video There were several polarities in the Bill Ford video/script. To name a few polarities are: Big picture/Day-to-day details Green/Not green Cost/Quality Individual/Team Yen/Yang Long term vision/Short term vision Bill Ford was aware that he could only handle the big picture. He let someone else worry about the details. When polarities are not managed, things are going to head one way and they did in Bill's case. "He became too
Rating:Essay Length: 694 Words / 3 PagesSubmitted: May 20, 2013 -
Educational Videos: Do They Help or Harm Language Development?
Educational Videos: Do They Help or Harm Language Development? Ashley Stringer-Franco PSY/600 Developmental Psychology Tanya Semcesen June 3, 2013 Educational Videos: Do They Help or Harm Language Development? In a human being's life, education is one of the most important areas that they focus on to make sure that their children become somebody one day. However in the several years before a child can enter preschool, a parent often wonders what it is they can
Rating:Essay Length: 1,851 Words / 8 PagesSubmitted: June 10, 2013 -
Violence in Video Games
Violence in Video Games Abstract: The myth that video games cause violent behavior is undermined by scientific research and common sense. According to FBI statistics, youth violence has declined in recent years as computer and video game popularity soared. Research does not claim that the increased popularity of games caused the decline, but the evidence makes a mockery of the suggestion that video games cause violent behavior. Indeed, as the U.S. Ninth Circuit Court of
Rating:Essay Length: 2,083 Words / 9 PagesSubmitted: June 29, 2013 -
Video Case: Gm Global Research Network
Chapter 7 - Designing Organizational Structure Video Case: GM Global Research Network Drivers want cars that are expressive with a strong sense of identity. Automobile manufacturers spend millions of dollars to design vehicles that will resonate with buyers. Years before new models go into production, engineers are at work seeking the next level of innovation in design and functional and safety features. To lay the groundwork for new generations of cars and trucks, General Motors
Rating:Essay Length: 828 Words / 4 PagesSubmitted: July 4, 2013 -
Video Case
Toyota is the world's second largest leading car company; Toyota continued to add growth to their empire when they introduced their first Hybrid car, Project G21, The Prius. Toyota presented the Prius to let world know that yes, we can create a car that has record breaking high mileage per gallon, is eco-friendly, and does not necessarily have to strive solely on gasoline. Toyota achieved this goal by developing a car that runs on gasoline
Rating:Essay Length: 918 Words / 4 PagesSubmitted: September 25, 2013 -
Briefly, What Are the Network Effects in the Video Game Industry?
2. Briefly, what are the network effects in the video game industry? Video game industry is a two-sided market. Console producer is the intermediary. Video game developers and consumers are the two sets of agents. Game developers are more willing to produce games for a console that has a large number of users. In turn, consumers are more likely to own one particular console that provides greater access to different games. 3. Describe and evaluate
Rating:Essay Length: 1,135 Words / 5 PagesSubmitted: August 6, 2015 -
Financial Impact of Streaming Video on Traditional Television
Bracken Financial Impact of Streaming Video on Traditional Television TABLE OF CONTENTS ABSTRACT 3 INTRODUCTION 3 Background 6 Traditional Television 4 Television advertising 7 Sub-heading 2 10 Streaming Video 11 Netflix, Roku 12 Net Neutrality 13 Today’s Consumer 19 Viewers by Age Group 20 No-TV homes CONCLUSION 8 WORKS CITED or Bibliography 9 ________________ ABSTRACT The introduction of the internet has changed our lives. It has changed the way we communicate. It has given us
Rating:Essay Length: 2,021 Words / 9 PagesSubmitted: September 21, 2015 -
The Violence of Video Games as an Indispensable Part of Them
The violence of video games as an indispensable part of them In our modern society and with 24-hour access to the computers and the Internet, it is no surprise that people of all ages are using computers as an entertaining tool. Video games are especially popular among children and adolescents. Contemporary games are extremely different from the games of the past years, because nowadays games are realistic and thus have a great impact on the
Rating:Essay Length: 608 Words / 3 PagesSubmitted: December 7, 2015 -
The Merchant of Video Games: Adapting the Merchant of Venice into an Adventure Game
De Kluiver De Kluiver, Sjobbe Dr. Dannie Leigh Chalk Shakespeare (ENG 388a) 20-12-2015 The Merchant of Video Games: Adapting The Merchant of Venice into an Adventure Game With the current state of the video game industry and the current popularity around Shakespeare’s works, there is no better time to release a video game that will introduce the public to a play that is not often performed. The Merchant of Venice is a play which shows
Rating:Essay Length: 5,711 Words / 23 PagesSubmitted: July 3, 2016 -
The Future of Education Is the Video
“The Future of Education is the Video” What is education? Education consist of curriculum which has been designed to provide the students with everything they need to learn in school (Sterns, 2016). In Malaysian context, we often neglect some important elements when we talk about education. We thought we know about education in details, the truth is we only see it based on our own experience in our previous school years. For some people, education
Rating:Essay Length: 2,016 Words / 9 PagesSubmitted: December 2, 2016 -
Describe the Marketing - Distribution Channel Change Made by Jones Soda in the Video
Describe the marketing/distribution channel change made by Jones Soda in the video. At first direct marketing channel was used by Jones Soda since they sold specifically to the skaters at Skate parks. Likewise, they sold their product offering at nearby comic book shops and tattoo parlors attempting to interest the more youthful group. They additionally sold the stocks at comic book shops and tattoo parlors. Jones Soda at first made clients by giving out free
Rating:Essay Length: 415 Words / 2 PagesSubmitted: July 31, 2017 -
Identify from the Video the Ethical Issues That Rolls-Royce Is Being Accused of Violating. Who Are the Relevant ‘stakeholders’ Affected by These Issues?
1. Identify from the video the ethical issues that Rolls-Royce is being accused of violating. Who are the relevant ‘stakeholders’ affected by these issues? From the video, the ethical issues that Rolls-Royce is being accused of violating is that Rolls-Royce in bribery by employing middleman to win the engine contracts. It means that Rolls-Royce through the employment of intermediary companies in at least 12 countries, such as China, India, Brazil, etc in order to obtain
Rating:Essay Length: 1,991 Words / 8 PagesSubmitted: April 19, 2018 -
Violent Video Games Impact on Players
VIDEO GAMES Violent Video Games Impact on Players Roderick E. Buycks The University of Alabama in Huntsville ________________ Violent Video Games Impact on Players Psychologist have investigated the perspective of the impact of violent video games and how violent games influence behavior, on those who play them. Tobias (2014) offered empirical data research on violent video games and aggression. He noted that studies so far found that exposure to violent video games noticeably increased participants
Rating:Essay Length: 3,121 Words / 13 PagesSubmitted: April 29, 2018 -
Goal of Analysis Identify the Key Ethical Values of the Founder from the Viewed Video and Implement the Same Values in a New Factory in Peru Staffed with Local Workers
Goal of analysis identify the key ethical values of the founder from the viewed video and implement the same values in a new factory in Peru staffed with local workers. A. List of potential future management issues important for the achievement of the goal: -Organizational structure -Systems -Leadership -Team design B. Justification why the selected issue has priority: Screen%20Shot%202017-01-08%20at%2016.03.31.png C. Key players (that are relevant to your selected critical issue): Yvon Chouinard, D. Describe how
Rating:Essay Length: 697 Words / 3 PagesSubmitted: May 20, 2018