Video essays
Last update: February 15, 2016-
Ethics in Representation of Video Game Development
Name: Callen James Marsh Student ID: 29647150 Ethics in Representation of Video Game Development 1.0 Introduction The video game industry has had a long history and seen the development of games that exceed the expectations of gamers. Many see this as form of communication and leisure among individuals of all ages. It enhances player’s hand eye coordinations which are even used in flight and military training. (Gotterbarn, 2009, p. 370). Although games such as Grand
Rating:Essay Length: 1,556 Words / 7 PagesSubmitted: October 2, 2018 -
Literature Review on the Causality of Playing Violent Video Games and Aggression
Literature Review on the Causality of Playing Violent Video Games and Aggression With more than 550 million gamers spending a total of $27.5 billion, China is the absolute ‘top player’ worldwide covering 41% of the global game revenue in 2017 (NewZoo, 2017). Recently, concerned over violence and gambling displayed in video games, the Chinese government is tightening the vetting process and has not approved any video game licenses since April (Bloomberg, 2018; Mashable, 2018). Indeed,
Rating:Essay Length: 1,373 Words / 6 PagesSubmitted: November 8, 2018 -
Benefits of Controllable Video
Creative Topic: Benefits of Controllable Video Speech Goal: To inform my audience about some of the major benefits of videogames. Introduction According to Merriam-Webster Dictionary, videogames are defined as “An electronic game in which players control images on a video screen.” Thesis: Most people think that videogames only have negative effects on the human body. However, videogames have positive effects as well. It is much more than just for entertainment; videogames aide in an individual’s
Rating:Essay Length: 773 Words / 4 PagesSubmitted: March 18, 2019 -
Video Games Violence
Anthony Sager Ela Video games seem to be the main thing to blame for recent mass shootings and other gang/gun violence but i think that the blame should be shifted towards ignorant parents/parenting for the mass shootings. Reason number one and the biggest reason there is is that there is a big black label on the front of every video game that states if the game is Ec for early childhood, E for everyone, E10+
Rating:Essay Length: 738 Words / 3 PagesSubmitted: July 25, 2019